package physics;

import java.awt.Shape;

public class ImmovableObstacle extends Obstacle{

	public ImmovableObstacle(Coordinate location, Shape bound, double mass) {
		super(location, bound, mass);
		
	}
	
	public void act(){
		// Do nothing.
	}
	
	@Override
	public Vector getVector(){
		return new Vector(0,0); // THIS OBSTACLE CAN NOT MOVE!
	}

}
